Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+2 Extra life
+10% Reduced Incap Trauma
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
+ 50% Healing Efficiency
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 5% Damage Resistance + 5 Health
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
When a teammate within 15 meters receives 5 or more damage, gain 20% increased Damage for 5 seconds.
- 10% Health
+ 1 Team Extra Life
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency