Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 25% Weapon Swap Speed + 15% Recoil Control + 15% Accuracy
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 75% Ammo Capacity - 5% Move Speed
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 20% Team Bolstered Health + 5 Team Health
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
+ 50% Ammo Capacity + 15% Reload Speed
Turns your Bash into a Knife that counts as a Melee weapon.
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.