Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
+ 50% Reload Speed DISABLES: Aim Down Sights
+ 50% Accuracy DISABLES: Aim Down Sights
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 30% Weakspot Damage DISABLES: Aim Down Sights
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights