- 10% Health
+ 1 Team Extra Life
+2 Extra life
+10% Reduced Incap Trauma
+ 20% Team Bolstered Health + 5 Team Health
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Each teammate gains 100 bonus Copper at the start of each level.
You can sense nearby Copper.
More Copper Piles spawn.
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
+ 200% Revive Speed
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Each Cleaner gains 5% of their total Copper in each Saferoom.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).