Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Melee kills heal 1 Health and 0.1 Trauma.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Turns your Bash into a Knife that counts as a Melee weapon.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Take 1 less damage from all Ridden.
Kills with Melee weapons have a 5% chance to spawn ammo or Razor Wire.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.