+ 20% Team Overheal + 5% Team Healing Efficiency
+ 20% Team Bolstered Health + 5 Team Health
+ 30% Trauma Resistance - 100% Fire Resistance
+ 20% Trauma Resistance
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
Take 1 less damage from all Ridden.
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 20% Weakspot Damage
+ 20% Reload Speed + 25% Weapon Swap Speed
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 10% Bullet Damage + 15% Effective Bullet Range
When a horde is triggered, your team gains 20 Health.
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 1 Support Inventory + 15% Trauma Resistance