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    Last Updated 01/30/2022

    Economical Healer

    100%1 vote
    This deck is focused on supporting your team while getting maximum value out of every card for Nightmare. This build DOES NOT include the big +healing efficiency cards because after green medical supplies it will result in unnecessary overheal. -Poultice will be the core card boosting your healing abilities, it outclasses even field surgeon's healing boost with white bandages as well as enabling you to heal teammates with pain pills. -If there is no Mom on your team you will most likely need Needs of the Many to provide extra lives for your team on nightmare. If you have a mom skip needs of the many and take money grubbers so your economy will be in good shape from the 1st map, you can consider substituting copper scavenger if 3 of your teammates are running grubbers. -If you can rely on your teammates to share medical supplies box 'o bags' +4 support slots for the team outclasses shoulder bag's +2 for just you and allows you to avoid taking it's -10% dmg penalty. -Apparently Experienced EMT is still healing trauma post patch even though the patch notes stated this would not be the case, if it ends up being patched I would probably switch this for Saferoom Recovery -You can play with the order for the next few cards but I've listed them in the order I take them most often. If your team is going down often move medical professional higher to restore lives, if they're doing well and just taking chip dmg consider moving group therapy higher. -Group Therapy is taken over Charitable Soul, in my opinion this card is very overrated if you're not taking much dmg the self heal is wasted and it needs too much investment in healing efficiency to come online. Group therapy will take care of chip damage both for you and your whole team. -Medical Expert will boost your free Doc heals, group therapy heals (the boost is based off the healing efficiency of the person you healed so in most cases they will be boosted when you heal yourself only) Also provides some move speed for those situations where you're juggling meds to heal your team. -Next you can take some +dmg cards, Marked for Death boosts the entire teams dmg output but can be subbed out if other teammates are running it. Generally I use an SMG with this build so I like the +dmg and range provided by silver bullets but this card could be swapped for a sniper specific card if you like or even +reload speed. -Canned goods will offset the -HP penalties from Box 'o Bags, Surplus Pouches, and Needs of the Many.
    Cleaner
    Tags
    nightmaremedicSMGsniper
    100%1 vote
    Doc
    Card image

    Support Scavenger

    utility
    Affinity icon

    You can sense nearby Support Accessories.

    More Support Accessories spawn.

    Card image

    Needs of the many

    defense
    Affinity icon

    - 10% Health

    Team effect iconTeam effects

    + 1 Team Extra Life

    Card image

    Money grubbers

    utility
    Affinity icon

    Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.

    Card image

    Poultice

    defense
    Affinity icon

    When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.

    Card image

    Box o' bags

    defense
    Affinity icon

    - 10% Health

    Team effect iconTeam effects

    + 1 Team Support Inventory

    Card image

    Group therapy

    defense
    Affinity icon

    When you use a Medical Accessory, all teammates heal for 8 Health.

    Card image

    Medical expert

    defense
    Affinity icon

    + 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.

    Team effect iconTeam effects

    + 15% Healing Efficiency

    Card image

    Medical professional

    defense
    Affinity icon

    Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.

    Card image

    Marked for death

    utility
    Affinity icon

    Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.

    Card image

    Silver bullets

    offense
    Affinity icon

    + 10% Bullet Damage + 15% Effective Bullet Range

    Card image

    Cross Trainers

    mobility
    Affinity icon

    + 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health

    Comments (0)
    Comments (0)
    Card image

    Experienced EMT

    defense
    Affinity icon

    When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.

    Card image

    Combat medic

    defense
    Affinity icon

    + 50% Use Speed Heals teammates for an additional 20 Health when you revive them.

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    Canned Goods

    defense
    Affinity icon

    + 45 Health - 25% Stamina

    Card image

    Surplus pouches

    offense
    Affinity icon

    - 5% Health

    Team effect iconTeam effects

    + 1 Team Offensive Inventory

    PepperoniPlayboy