When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
When a horde is triggered, your team gains 20 Health.
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 1 Support Inventory + 15% Trauma Resistance
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
+ 50% Healing Efficiency
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
You can sense nearby Support Accessories.
More Support Accessories spawn.
Healing a teammate also applies 50% of the effect to you.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.