+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
+ 50% Ammo Capacity + 15% Reload Speed
+ 10% Team Ammo Capacity + 3.5% Team Damage
+ 75% Ammo Capacity - 5% Move Speed
+ 25% Ammo Capacity + 2.5% Bullet Damage
+ 30% Reload Speed - 5% Damage Resistance
+ 20% Reload Speed + 25% Weapon Swap Speed
+ 20% Team Bolstered Health + 5 Team Health
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.