+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
+ 2 Offensive Inventory
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
Continuous gunfire gives an escalating chance to set targets on fire.
Your Temporary Health decays 20% slower. 1 Additional Pain Meds spawns in each map. + 5% Health
Gain + 10% Damage Resistance while you have Temporary Health.
When a teammate within 15 meters receives 5 or more damage, gain 20% of the damage as Temporary Health. Can only trigger once per second.
You have an additional 10% chance to not consume Accessories when used.
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
Create a cloud that deals 20 Fire Damage to Weakspots. After the initial blast, continue to deal 1 damage per second for 7 seconds.
Gadget cost: 75 Assault Rifle bullets.
REPLACES: Support Slot
+ 75% Accessory Damage - 25% Swap Speed
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.