You can sense nearby Copper.
More Copper Piles spawn.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
- 5% Health
+ 1 Team Offensive Inventory
You have an additional 10% chance to not consume Accessories when used.
You can sense nearby Support Accessories.
More Support Accessories spawn.
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
+ 75% Accessory Damage - 25% Swap Speed
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
Gain 250 bonus Copper at the start of each level.
+ 2 Offensive Inventory
Each Cleaner gains 5% of their total Copper in each Saferoom.
Each teammate gains 100 bonus Copper at the start of each level.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.