Gain 250 bonus Copper at the start of each level.
+ 2 Offensive Inventory
You can sense nearby Copper.
More Copper Piles spawn.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
Each Cleaner gains 5% of their total Copper in each Saferoom.
- 5% Health
+ 1 Team Offensive Inventory
Each teammate gains 100 bonus Copper at the start of each level.
You have an additional 10% chance to not consume Accessories when used.
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 75% Accessory Damage - 25% Swap Speed
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance