+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 50% Healing Efficiency
When a horde is triggered, your team gains 20 Health.
When you use a Medical Accessory, all teammates heal for 8 Health.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 20% Team Bolstered Health + 5 Team Health
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 2 Support Inventory
You have an additional 10% chance to not consume Accessories when used.
You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.