At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
+ 20% Team Bolstered Health + 5 Team Health
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
+ 50% Accuracy DISABLES: Aim Down Sights
+ 30% Accuracy
When a horde is triggered, your team gains 20 Health.
Each teammate gains 100 bonus Copper at the start of each level.
Gain 250 bonus Copper at the start of each level.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 50% Reload Speed DISABLES: Aim Down Sights
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance