Gain 250 bonus Copper at the start of each level.
Melee kills heal 1 Health and 0.1 Trauma.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 15% Stamina + 25% Weapon Swap Speed + 15% Move Speed while firing + 10% Slow Resistance
Gain + 10% Damage Resistance while you have Temporary Health.
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
+ 75% Ammo Capacity - 5% Move Speed
While crouching, gain 10% Damage Resistance and 40% Accuracy.
+ 50% Accuracy DISABLES: Aim Down Sights
+ 50% Reload Speed DISABLES: Aim Down Sights
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters.
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.