Melee kills heal 1 Health and 0.1 Trauma.
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
+ 50% Healing Efficiency
+ 20% Team Overheal + 5% Team Healing Efficiency
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Take 1 less damage from all Ridden.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
Gain a stacking +5% damage resistance every second you are on fire, for a maximum of 5 stacks, lasting for 15 seconds.
Fire removes most negative status effects.
+40% Fire Resistance
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
+35% Acid Resistance
Your Bait Jars do direct damage to targets and can hit Weakspots.
Killing Mutations that are covered with Bait has a 75% chance to create another Bait Jar.