+ 50% Healing Efficiency
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
When a horde is triggered, your team gains 20 Health.
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 20% Team Bolstered Health + 5 Team Health
+ 20% Team Overheal + 5% Team Healing Efficiency
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.
You have an additional 10% chance to not consume Accessories when used.
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 2 Support Inventory