You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
You can sense nearby weapons.
More weapons spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
+ 75% Accessory Damage - 25% Swap Speed
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 50% Accessory Damage - 15% Ammo Capacity
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 25% Accessory Damage
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
- 5% Health
+ 1 Team Offensive Inventory
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 2 Offensive Inventory