Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Healing a teammate also applies 50% of the effect to you.
When you use a Medical Accessory, all teammates heal for 8 Health.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
- 10% Health
+ 1 Team Extra Life
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 1 Team Support Inventory
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 20% Trauma Resistance
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
+ 20% Stamina + 20% Sprint Efficiency + 5 Health