At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Take 1 less damage from all Ridden.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Melee kills heal 1 Health and 0.1 Trauma.
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 50% Ammo Capacity + 15% Reload Speed
Turns your Bash into a Knife that counts as a Melee weapon.
+ 50% Healing Efficiency
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
Each teammate gains 100 bonus Copper at the start of each level.
+2 Extra life
+10% Reduced Incap Trauma
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 15% Stamina + 25% Weapon Swap Speed + 15% Move Speed while firing + 10% Slow Resistance
+ 20% Trauma Resistance
+ 50% Use Speed + 10% Stamina