I use this deck when I either don't want to play doc or I notice the doc isn't healing in quick play match. The idea is to get meds and feed them to a dps (or yourself). Added in a little extra support (Poultice, Experienced EMT, Combat Medic) to increase some survivability for your team.
Situational Cards:
- Shredder
- Marked for Death
(If your team is already running these then you can use alternative cards to supplement damage or support)
Optional Cards:
- Numb
- Sunder
Personally, I always melee close ridden before they get to me to create space so I find Sunder to be extremely valuable to my playstyle. This card counter-acts the -10% damage from Shoulder Bag and increases your damage by 10%.
If you don't like either of these cards you can shift this into damage modifying deck with cards like:
- Tactical Vest (30% Rifle Ammo + 10% AR/LMG damage)
- Improvised Explosives + Surplus Pouches (+75 Accessory Damage + and additional accessory slot)
- Economy Cards of your choice (Money Grubbers, Hazard Pay, Copper Scavenger, etc)
- Screwdriver, Multitool, or Utility Scavenger