- 10% Health
+ 1 Team Extra Life
Each teammate gains 100 bonus Copper at the start of each level.
You can sense nearby Support Accessories.
More Support Accessories spawn.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Your Temporary Health decays 20% slower. 1 Additional Pain Meds spawns in each map. + 5% Health
+ 10% Bullet Damage + 15% Effective Bullet Range
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 25% Damage - 30% Health
+ 4% Move Speed while using an SMG. + 35% Reload Speed while using an SMG.
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.