Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Each teammate gains 100 bonus Copper at the start of each level.
Each Cleaner gains 5% of their total Copper in each Saferoom.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
You can sense nearby Copper.
More Copper Piles spawn.
Gain 250 bonus Copper at the start of each level.
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 20% Team Bolstered Health + 5 Team Health
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 50% Healing Efficiency
Healing a teammate also applies 50% of the effect to you.
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
When a horde is triggered, your team gains 20 Health.