You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
+ 50% Weapon Swap Speed - 5% Damage Resistance
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
You can sense nearby Copper.
More Copper Piles spawn.
When you stow your weapon, it reloads.
+ 15% Stamina + 25% Weapon Swap Speed + 15% Move Speed while firing + 10% Slow Resistance
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
+ 7.5% Bullet Damage + 200% Bullet Penetration
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 25% Damage - 30% Health
After you kill a Mutation, the next time you damage a Mutation is guaranteed to cause them to Stumble.
+5% Stumble Damage
+ 50% Ammo Capacity + 15% Reload Speed
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
While crouching, gain 10% Damage Resistance and 40% Accuracy.