You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
When you stow your weapon, it reloads.
You can sense nearby Copper.
More Copper Piles spawn.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
+ 7.5% Bullet Damage + 200% Bullet Penetration
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 25% Damage - 30% Health
After you kill a Mutation, the next time you damage a Mutation is guaranteed to cause them to Stumble.
+5% Stumble Damage
+ 50% Ammo Capacity + 15% Reload Speed
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
While crouching, gain 10% Damage Resistance and 40% Accuracy.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 50% Weapon Swap Speed - 5% Damage Resistance
+ 15% Stamina + 25% Weapon Swap Speed + 15% Move Speed while firing + 10% Slow Resistance
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.