Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
Melee kills heal 1 Health and 0.1 Trauma.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 35 Health - 15% Ammo Capacity
Gain + 10% Damage Resistance while you have Temporary Health.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 30% Stamina Regeneration + 5 Health