+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Melee kills heal 1 Health and 0.1 Trauma.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 8% Move Speed
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 30% Weakspot Damage - 5% Damage Resistance
+ 30% Stamina Regeneration + 5 Health
+ 100% Stamina Regeneration - 50% Maximum Stamina
+ 10% Team Stamina + 10% Team Stamina Regen
+ 45 Health - 25% Stamina
+ 40% Stamina
+ 45% Move Speed while firing. + 3% Move Speed while not firing.