Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
You have an additional 10% chance to not consume Accessories when used.
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 20% Team Bolstered Health + 5 Team Health
- 10% Health
+ 1 Team Extra Life
+ 75% Accessory Damage - 25% Swap Speed
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 50% Healing Efficiency
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
+ 20% Team Overheal + 5% Team Healing Efficiency
Gain + 10% Damage Resistance while you have Temporary Health.