You can sense nearby Copper.
More Copper Piles spawn.
+ 1 Support Inventory + 15% Trauma Resistance
+ 75% Use Speed - 5% Damage Resistance
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
When you use a Medical Accessory, it also heals 3 Trauma to the target.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 2 Support Inventory
+ 50% Healing Efficiency
- 10% Health
+ 1 Team Support Inventory
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.