+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
+ 20% Weakspot Damage
+ 30% Weakspot Damage - 5% Damage Resistance
Melee kills heal 1 Health and 0.1 Trauma.
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target.
When you stow your weapon, it reloads.
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
When a teammate within 15 meters receives 5 or more damage, gain 20% of the damage as Temporary Health. Can only trigger once per second.
When a teammate within 15 meters receives Trauma Damage, gain 10% of that amount as Trauma Health.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
When a teammate within 15 meters receives 5 or more damage, gain 20% increased Damage for 5 seconds.
When you take a hit for 15 or more damage, gain 25% Damage Resistance for 3 seconds.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma