+ 20% Team Bolstered Health + 5 Team Health
+ 50% Healing Efficiency
+ 10% Bullet Damage + 15% Effective Bullet Range
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 20% Team Overheal + 5% Team Healing Efficiency
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 5% Move Speed + 5% Sprint Speed
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 30% Accuracy
When a horde is triggered, your team gains 20 Health.
+ 40% Reload Speed with Shotguns.