+ 20% Team Overheal + 5% Team Healing Efficiency
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Healing a teammate also applies 50% of the effect to you.
+ 50% Healing Efficiency
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
You can sense nearby Copper.
More Copper Piles spawn.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 2 Support Inventory
Gain the ability to melee food to create a Gourmet Dinner or a Mediocre Meal.
Using the Combat Knife increases your odds of a Gourmet Dinner.
You can sense Food Items.
Adds a moderate amount of food items to the world. Food items restore an additional 3 Health.