Melee kills heal 1 Health and 0.1 Trauma.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
Turns your Bash into a Knife that counts as a Melee weapon.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
While crouching, gain 10% Damage Resistance and 40% Accuracy.
Gain + 10% Damage Resistance while you have Temporary Health.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
+ 40% Stamina
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency
+ 5% Damage Resistance + 5 Health
+ 20% Trauma Resistance