+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
Create a cloud that deals 20 Fire Damage to Weakspots. After the initial blast, continue to deal 1 damage per second for 7 seconds.
Gadget cost: 75 Assault Rifle bullets.
REPLACES: Support Slot
Create a cloud that grants 20% Damage and 30% Reload Speed.
Gadget Cost: 40 Assault Riffle bullets.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 75% Ammo Capacity - 5% Move Speed
+ 50% Ammo Capacity + 15% Reload Speed
+ 8% Move Speed
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
Gain + 10% Damage Resistance while you have Temporary Health.
Your Temporary Health decays 20% slower. 1 Additional Pain Meds spawns in each map. + 5% Health
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 30% Weakspot Damage DISABLES: Aim Down Sights
+ 20% Team Bolstered Health + 5 Team Health