When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
- 10% Health
+ 1 Team Extra Life
+2 Extra life
+10% Reduced Incap Trauma
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
You can sense nearby Support Accessories.
More Support Accessories spawn.
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
You have an additional 10% chance to not consume Accessories when used.
5% Item Reuse chance that increases by 10% after every item used. Resets on Reuse.
Gadget Cost: 20 Sniper rifle bullets.
REPLACES: Quick Slot. FRAGILE
You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
Each Cleaner gains 5% of their total Copper in each Saferoom.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).