When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
- 10% Health
+ 1 Team Extra Life
+2 Extra life
+10% Reduced Incap Trauma
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
You can sense nearby Support Accessories.
More Support Accessories spawn.
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
Each Cleaner gains 5% of their total Copper in each Saferoom.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
You have an additional 10% chance to not consume Accessories when used.
5% Item Reuse chance that increases by 10% after every item used. Resets on Reuse.
Gadget Cost: 20 Sniper rifle bullets.
REPLACES: Quick Slot. FRAGILE