Melee kills heal 1 Health and 0.1 Trauma.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
+ 50% Healing Efficiency
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
You have an additional 10% chance to not consume Accessories when used.
+ 30% Stamina Regeneration + 5 Health
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.