Heavily based on SwingPoynt's deck.
Use Doc, something with a high stumble such as a Tac or a Barrett.
Look for specials, make them your priority, stumble them and keep them off your team = less damage needing to heal.
Deck Analysis:
-Support Scav + Money Grubs = Economy for Doc, pretty essential for upgrades.
-Run Like Hell = Mobility, getting around those specials without taking damage.
-Shoulder Bag = Utilising the first two cards correctly.
-Experienced EMT + Medical Professional = S+ cards for Doc builds, heal that trauma away.
-Hyper-Focused = This is where it differs from most doc builds, stumble + damage with a sniper rifle (Barrett) = less damage taken on team.
-Fleet of Foot + Heavy Hitter = Make it possible to punch through a horde in emergency.
-Charitable Soul = Your personal damage resistance card, no longer need to treat yourself as often.
-Combat Medic + Field Surgeon = Final main cards for Doc, shouldn't really need field surgeon but if you have gotten unlucky with upgrades then here's your chance.
-Wooden Armor = Useful if you are taking alot of Trauma, skip if your team is decent.
-Screwdriver = More utility, use speed also counts to revive speed, allows you to complete objectives quicker too.
-Reckless Strat = Cementing your stumble damage even further.