Each teammate gains 100 bonus Copper at the start of each level.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
When a horde is triggered, your team gains 20 Health.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
You have an additional 10% chance to not consume Accessories when used.
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
While crouching, gain 10% Damage Resistance and 40% Accuracy.
+ 50% Ammo Capacity + 15% Reload Speed
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 20% Team Bolstered Health + 5 Team Health
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
+ 2 Quick Slot Inventory