Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
+ 30% Sniper Ammo Capactity + 10% Damage with Sniper Rifles
+ 2 Support Inventory
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Healing a teammate also applies 50% of the effect to you.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.