+ 75% Accessory Damage - 25% Swap Speed
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
Turns your Bash into a Knife that counts as a Melee weapon.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 7.5% Bullet Damage + 200% Bullet Penetration
When you stow your weapon, it reloads.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
- 5% Health
+ 1 Team Offensive Inventory
You have an additional 10% chance to not consume Accessories when used.
+ 10% Effective Bullet Range + 15% Recoil Control + 25% Bullet Penetration + 25% Aim Speed
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Each teammate gains 100 bonus Copper at the start of each level.
Gain 250 bonus Copper at the start of each level.
While shooting, gain 1% Damage, 1% Fire Rate, and 5% Swap Speed every 0.25 seconds. Max count of buffs is 20.
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).