Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Each teammate gains 100 bonus Copper at the start of each level.
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
+ 50% Accuracy DISABLES: Aim Down Sights
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 25% Damage - 30% Health
+ 30% Accuracy
+ 10% Effective Bullet Range + 15% Recoil Control + 25% Bullet Penetration + 25% Aim Speed
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
+ 75% Ammo Capacity - 5% Move Speed
+ 40% Reload Speed with Shotguns.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost