When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
+ 10% Effective Bullet Range + 15% Recoil Control + 25% Bullet Penetration + 25% Aim Speed
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
+ 7.5% Bullet Damage + 200% Bullet Penetration
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 10% Bullet Damage + 15% Effective Bullet Range
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 25% Weapon Swap Speed + 15% Recoil Control + 15% Accuracy
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
When you stow your weapon, it reloads.
+ 10% Team Ammo Capacity + 3.5% Team Damage