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    Last Updated 12/01/2021

    Explosive Capitalism

    85%13 votes
    This is the build that will carry teams across the finish lines of Act 2 and Act 3. Once the correct cards are assembled, you can kill Ogres, Breakers, and Hags with just two purple frag grenades. Spare grenades will be plentiful across each map, and with two different scavenger skills, you'll be in charge of most of the looting for the team. Propane tanks, flashbangs, and even molotovs can be used to save the team bullets and potentially save them from taking too much damage in otherwise dangerous engagements. Your guns will still be killing most enemies, but grenades can be used on almost every Tallboy variant your team comes across on every map. Pay attention to which corruption cards are active to know what type of grenades to bring. If you don't have enough frags to kill the boss, buy flashbangs to stun them instead. Your teammates can always drop you their frag grenades as well, and you can buy extras from the shop at the start if you need to. STRENGTHS You can demolish bosses by spamming frag grenades and if you deploy razor wire, it will be even more effective at stopping commons because it counts as accessory damage. Tallboy variants will all die to just one grenade with a single card or shop upgrade, and you can save the day when the game decides to throw 3 or 4 at you at once. Copper and Offensive Scavenger offer important bonuses to the team while Pyro and Fire in the Hole can add insane value for the cleaners on each map on top of that. Now every propane tank and gas canister can heal you and every grenade you throw is like popping pain meds. The extra copper will let you max out on grenades at the start of every round and even buy a team upgrade from the shop. Running assault rifles/sniper rifles allows you to shoot explosives from a long distance away. WEAKNESSES The most dangerous enemies for this build are unexpected common hordes and strangely enough, Stingers. You have high mobility to avoid taking hits from most melee enemies, and you can instantly delete most of the biggest threats in the game, but Stingers will tag you now and then, so be careful to stay near cover or to shoot them quickly. Prioritize taking out Sleepers at a distance to ensure one doesn't accidentally set off on a teammate. Ration your grenade use so you have enough for the entire map. NOTES The November patch nerfed Money Grubbers, but it is still the best copper card in the game. Not much else has changed for this build. I am currently experimenting with Overwatch in place of Pyro. The developers have said that they are removing the possibility for boss encounters on early maps in an act in a future patch, but this build can handle them just fine until then. I personally think running this build with Karlee is the absolute best way of learning the game on Veteran difficulty. You will see all special enemies, all copper spawns, and all grenades, which will simultaneously show you the locations of support items and stash rooms as well. You can rely mostly on using your guns as many people want to do in a first person shooter, and you have a bag of grenades to get you out of trouble if needed. The extra copper gives you extra breathing room for mistakes and even enables bad spending habits because you will have so much of it. SUGGESTED ALTERNATE CARDS to use until you unlock the ones you are missing Broadside, Confident Killer, Grenade Training, Overwatch, Marked for Death, Large Caliber Rounds, Lucky Pennies, Share the Wealth, Hazard Pay, Glass Cannon, Shredder, Pep in Your Step, Ridden Slayer, Cross Trainers, Dash, Mad Dash CHARACTER Hoffman, Walker, Jim, all provide obvious bonuses that synergize well with the build, but any character can work. PRIMARY WEAPON Ranch Rifle is my personal preference, but this build can work with any weapon setup. You can easily change out Tactical Vest in the deck list to suit your own style. SECONDARY WEAPON Any, though my preference is a Desert Eagle. OFFENSIVE ITEM Frag Grenades or Flashbangs SUPPORT ITEM Pain Meds, First Aid Kit QUICK ITEM Tool Kit
    Cleaner
    Tags
    veteranDPSsupportriflesniperpistollootershotgunSMGLMG
    85%13 votes
    Card image

    Copper Scavenger

    utility
    Affinity icon

    You can sense nearby Copper.

    More Copper Piles spawn.

    Card image

    Money grubbers

    utility
    Affinity icon

    Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.

    Card image

    Offensive Scavenger

    utility
    Affinity icon

    You can sense nearby Offensive Accessories.

    More Offensive Accessories spawn.

    Card image

    Double grenade pouch

    offense
    Affinity icon

    + 2 Offensive Inventory

    Card image

    Bomb squad

    offense
    Affinity icon

    1 Additional Frag Grenade spawns in each map.

    Team effect iconTeam effects

    + 25% Team Explosive Damage + 20% Team Explosive Resistance

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    Run like hell

    mobility
    Affinity icon

    + 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.

    Card image

    Surplus pouches

    offense
    Affinity icon

    - 5% Health

    Team effect iconTeam effects

    + 1 Team Offensive Inventory

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    Hyper-Focused

    offense
    Affinity icon

    + 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.

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    Grenade Pouch

    offense
    Affinity icon

    + 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost

    Card image

    Silver bullets

    offense
    Affinity icon

    + 10% Bullet Damage + 15% Effective Bullet Range

    Card image

    Improvised explosives

    offense
    Affinity icon

    + 75% Accessory Damage - 25% Swap Speed

    Card image

    Tactical vest

    offense
    Affinity icon

    + 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs

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    Pyro

    offense
    Affinity icon

    + 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.

    Card image

    Demolitions expert

    offense
    Affinity icon

    + 50% Accessory Damage - 15% Ammo Capacity

    Card image

    Fire in the hole!

    mobility
    Affinity icon

    When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.

    Hoffman
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