+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
When you use a Medical Accessory, it also heals 3 Trauma to the target.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 50% Healing Efficiency
You can sense nearby Support Accessories.
More Support Accessories spawn.
- 10% Health
+ 1 Team Extra Life
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 20% Team Overheal + 5% Team Healing Efficiency
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
+ 1 Support Inventory + 15% Trauma Resistance
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.