Thematic deck for Dan with cards and playstyle based on what his cleaner card leans into. Could potentially swap Revive/Downed Teammate-centric cards out for more healing if desired, but they are there for the theme.
Cleaner
Tags
supportmedic
100%1 vote
Combat medic
defense
+ 50% Use Speed
Heals teammates for an additional 20 Health when you revive them.
Rousing speech
utility
Team effects
Teammates are healed for an additional 10 Health when revived
+ 50% Team Revive Speed
+ 10% Team Reduced incap Trauma
Medical expert
defense
+ 50% Revive Speed
When you use a Medical Accessory, it also heals 1 Trauma to the target.
Team effects
+ 15% Healing Efficiency
Field surgeon
defense
When you use a Medical Accessory, it also heals 3 Trauma to the target.
Poultice
defense
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
Medical professional
defense
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Emt Bag
defense
+ 50% Healing Efficiency
Support Scavenger
utility
You can sense nearby Support Accessories.
More Support Accessories spawn.
Needs of the many
defense
- 10% Health
Team effects
+ 1 Team Extra Life
Experienced EMT
defense
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Well Rested
talent
Team effects
+ 20%Team Overheal
+ 5% Team Healing Efficiency
Money grubbers
utility
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Fanny Pack
defense
+ 1 Support Inventory
+ 15% Trauma Resistance
Out with a bang
talent
Team effects
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
Pep talk
utility
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.