This is to give an idea of balancing cards when wanting to be a medic and still provide additional damage output, and maximizing healing with few cards.
50%0 vote
Support Scavenger
utility
You can sense nearby Support Accessories.
More Support Accessories spawn.
Shoulder bag
defense
+ 2 Support Inventory
Needs of the many
defense
- 10% Health
Team effects
+ 1 Team Extra Life
Copper Scavenger
utility
You can sense nearby Copper.
More Copper Piles spawn.
Money grubbers
utility
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Hyper-Focused
offense
+ 50% Weakspot Damage
- 40% Move Speed while shooting or melee attacking.
Large caliber rounds
offense
+ 7.5% Bullet Damage
+ 200% Bullet Penetration
Confident killer
offense
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Glass cannon
offense
+ 25% Damage
- 30% Health
Patient hunter
offense
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
On your mark...
mobility
Team effects
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
Emt Bag
defense
+ 50% Healing Efficiency
Amped up
defense
Team effects
When a horde is triggered, your team gains 20 Health.
Field surgeon
defense
When you use a Medical Accessory, it also heals 3 Trauma to the target.
Medical professional
defense
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.