Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
When a horde is triggered, your team gains 20 Health.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
+ 10% Team Ammo Capacity + 3.5% Team Damage
+ 20% Team Bolstered Health + 5 Team Health
+2 Extra life
+10% Reduced Incap Trauma
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.