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    Last Updated 10/21/2021

    Two Is One Theory

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    Cleaner
    50%0 vote
    Walker
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    Two is one and one is none

    offense
    Affinity icon

    You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed

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    Guns Out

    utility
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    + 50% Weapon Swap Speed - 5% Damage Resistance

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    Down In Front!

    defense
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    While crouching you neither take nor deal Friendly Fire damage. + 10 Health

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    Admin reload

    offense
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    When you stow your weapon, it reloads.

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    Power swap

    offense
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    Changing weapons within 1 second of reaching low ammo grants + 20% Bullet and Melee Damage for 5 seconds.

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    Tactical vest

    offense
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    + 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs

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    Ammo Pouch

    offense
    Affinity icon

    + 25% Ammo Capacity + 2.5% Bullet Damage

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    Ridden Slayer

    offense
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    + 20% Weakspot Damage

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    Reckless Strategy

    offense
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    + 30% Weakspot Damage - 5% Damage Resistance

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    Cross Trainers

    mobility
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    + 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health

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    Silver bullets

    offense
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    + 10% Bullet Damage + 15% Effective Bullet Range

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    Hunker Down

    defense
    Affinity icon

    While crouching, gain 10% Damage Resistance and 40% Accuracy.

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    Comments (0)
    Card image

    Padded suit

    defense
    Affinity icon

    + 10% Damage Resistance + 5 Health - 20% Stamina Efficiency

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    Power reload

    offense
    Affinity icon

    Reloading a gun within 1 second of reaching low ammo will increase its magazine size by 30% until the next reload.

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    Meat grinder

    offense
    Affinity icon

    Gain 30% Move Speed and Accuracy while crouched and using an LMG.

    keefyfingers