Each teammate gains 100 bonus Copper at the start of each level.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 7.5% Bullet Damage + 200% Bullet Penetration
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
+ 2 Offensive Inventory
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.