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    Last Updated 12/30/2021

    Mean Drunk

    50%0 vote
    Holly main attempting to whip up something unique to Evangelo, for when I'm looking to change it up. Chose the Mean Drunk route. For best results, use Hatchet/Axe. First things first: Bye-bye sprint. The combination of Run Like Hell/Fleet of Foot/Hellfire/Dash boosts our base movement speed by a solid 30%, along with Evangelo's 5% character bonus. Marathon Runner also softens the blow of losing of sprint, and helps us avoid damage to keep Run Like Hell procc'd. Moving in serpentine patterns is key - it consistently jukes ridden. Think of yourself as a battlebot with a chopping weapon. I specifically wanted to keep ADS in this build, so no Meth Head. I use Brazen+Slugger as an alternative. Berserker for the extra movement speed, Adrenaline Fueled so it's not such a drain on stamina. Some extra damage cards for later in the game, because I honestly just enjoy the ability to chop through locked doors in one hit. So satisfying. The damage also helps because I didn't take any weakspot cards. This build is middle-of-the-pack, in terms of effectiveness, but 10/10 when it comes to fun. Definitely promotes a unique style of play. To my fellow Holly mains: Give it a try if you ever get tired of holding doors.
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    veteranmelee
    50%0 vote
    Evangelo
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    Mean Drunk

    offense
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    + 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.

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    Marathon runner

    mobility
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    No Movement Penalty for strafe and backpedal.

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    Battle lust

    defense
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    Melee kills heal 1 Health and 0.1 Trauma.

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    Berserker

    offense
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    Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.

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    Adrenaline fueled

    offense
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    When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.

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    Face your fears

    defense
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    Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.

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    Run like hell

    mobility
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    + 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.

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    Fleet of foot

    mobility
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    + 8% Move Speed

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    Brazen

    offense
    Affinity icon

    + 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed

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    Hellfire

    mobility
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    + 45% Move Speed while firing. + 3% Move Speed while not firing.

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    Slugger

    offense
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    + 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed

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    Spiky bits

    offense
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    + 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity

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    Ignore the pain

    defense
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    + 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.

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    Soften Up

    offense
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    Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.

    Comments (0)
    Comments (0)
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    Dash

    mobility
    Affinity icon

    + 5% Move Speed + 5% Sprint Speed