Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Melee kills heal 1 Health and 0.1 Trauma.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Gain + 10% Damage Resistance while you have Temporary Health.
+ 200% Revive Speed
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 20% Trauma Resistance
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
+ 50% Use Speed + 10% Stamina