Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
When you stow your weapon, it reloads.
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 35% Move Speed while firing with Shotguns. + 10% Damage with Shotguns.
+ 25% Damage - 30% Health
+ 30% Weakspot Damage - 5% Damage Resistance
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
Create a cloud that grants 20% Damage and 30% Reload Speed.
Gadget Cost: 40 Assault Riffle bullets.
REPLACES: Support Slot
Create a cloud that deals 20 Fire Damage to Weakspots. After the initial blast, continue to deal 1 damage per second for 7 seconds.
Gadget cost: 75 Assault Rifle bullets.
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
Changing weapons within 1 second of reaching low ammo grants + 20% Bullet and Melee Damage for 5 seconds.
+ 75% Weapon Swap Speed When you take damage, your Accuracy is reduced for 3 seconds.