Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 45 Health - 25% Stamina
+ 4% Move Speed while using an SMG. + 35% Reload Speed while using an SMG.
You can sense nearby weapons.
More weapons spawn.
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
+ 25% Ammo Capacity + 2.5% Bullet Damage
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control